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对于预览版,请使用以下 URL:
可以在此处找到附加参考列表。
BabylonJS 及其模块在 npm 上发布,具有完整的类型支持。要安装,请使用:
npm install babylonjs --save
或者,您现在可以依赖我们的ES6 包。使用 ES6 版本将允许 tree shaking 以及其他捆绑好处。
这将允许您完全使用以下方式导入 BabylonJS:
import * as BABYLON from 'babylonjs';
或个别课程使用:
import { Scene, Engine } from 'babylonjs';
如果使用 TypeScript,请不要忘记将“babylonjs”添加到“类型”中tsconfig.json
:
...
"types": [
"babylonjs",
"anotherAwesomeDependency"
],
...
要添加模块,请安装相应的包。可以在 npm 上的 babylonjs 用户中找到额外包的列表及其安装说明。
请参阅入门:
// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
// Create a basic BJS Scene object
var scene = new BABYLON.Scene(engine);
// Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
// Target the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// Attach the camera to the canvas
camera.attachControl(canvas, false);
// Create a basic light, aiming 0, 1, 0 - meaning, to the sky
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
// Create a built-in "sphere" shape using the SphereBuilder
var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene);
// Move the sphere upward 1/2 of its height
sphere.position.y = 1;
// Create a built-in "ground" shape;
var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene);
// Return the created scene
return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
engine.resize();
});
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